Get Free Ebook AdvancED ActionScript 3.0 Animation

Get Free Ebook AdvancED ActionScript 3.0 Animation

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AdvancED ActionScript 3.0 Animation

AdvancED ActionScript 3.0 Animation


AdvancED ActionScript 3.0 Animation


Get Free Ebook AdvancED ActionScript 3.0 Animation

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AdvancED ActionScript 3.0 Animation

About the Author

Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.

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Product details

Series: Advanced

Paperback: 472 pages

Publisher: Apress; 1st ed. edition (December 25, 2008)

Language: English

ISBN-10: 9781430216087

ISBN-13: 978-1430216087

ASIN: 1430216085

Product Dimensions:

7.5 x 1.1 x 9 inches

Shipping Weight: 2.2 pounds (View shipping rates and policies)

Average Customer Review:

4.6 out of 5 stars

14 customer reviews

Amazon Best Sellers Rank:

#1,654,445 in Books (See Top 100 in Books)

This book is a gold mine for anyone creating motion in any modern programming language. Even if you are using C++ or JavaScript, this is the best reference for animating I have found.Flash may have fallen out of grace recently, but this book is still an excellent resource for anyone programming motion in any modern programming language. I relearned trigonometry, velocity, and friction; and I learned how to write them into my code. I referred to, and (as my spell-check has reminded me) revered the chapter on easing and springing every time an art director wanted more elegant movement in scrolling or transitions. If you are using ActionScript to animate, this book deserves 6 stars. If you are using any other programming language to create elegant movement and animation, this book still gets 5+ stars. Translation of the concepts into some other syntax is the easy part of creating smooth, natural movement. The author/publisher should "translate" this book into other programming languages. Until then, this is the most definitive resource I have found for programing natural movement and animation.

The chapters on pathfinding and steering motion alone are worth the price of this book. Throw in a bunch of advanced collision detection techniques, and you have a winner. The code examples are well organized and easy to reproduce, fiddle around with, and execute. The writing is spot on.My only gripe is the amount of effort spent on 3D. I feel like 3D deserves its own book, and this should have focused solely on 2d and isometric gfx and animation. That's just my preference, though.Flash still relevant for multimedia and gaming applications, and this book does a great job of demonstrating the power of Actionscript 3. If one were so inclined, many of the concepts in this book could easily be applied to Javascript/Canvas - especially the numerical integration, pathfinding, steering and collision chapters. Hopefully there will be an update to this book like there was with the Foundation AS3 Animation book that translates all the code to JS.

But it wasn't the type of book I was looking for. It's more about bitmaps, a the drawing API than it is about animation. I was looking for a more Hanna barbara type of animation. How to make character Libraries, and such. This book is kind of technical, and ends up showing more about Hit tests than about movie clip control. Maybe it was a bit too advanced for me, but some of the chapters are redundant and overly long. I liked the chapters on particle behaviours, but over all I don't think that it should be called an animation book per se.

All it takes is a glance at the table of contents to realize the value of this book. Whether learning about collision detection, steering behaviors, isometric game worlds, using A* for pathfinding, etc., this book has a wealth of topics that will take your skills to the next level and leave you capable of creating your next dream game.

I buy lots of books and this one is good enough to be in my colleciton

Nothing else can be expected for a successful purchase.That is the reason why I recommend it to all people without distinction around the world.Be on record!

"This is a great book!" That is how the intros of the AS2 and AS3 versions of "ActionScript Animation: Making Things Move" began. This current book has no introduction or forward to herald its greatness, but it is great nonetheless. Kind of a continuation of the previous book, but not really. While the last book covered Flash 9.0 centric items, this one covers Flash 10 and what is now possible. It is an advanced book, as the title denotes. The book is not going to teach you the basics of programming in AS3. You pretty much had better know what you are doing when you get into it. I liken this book to the "AS3 Cookbook", also contributed to by the author, as you don't have to read it from cover to cover, and can go through picking and choosing what interest you. There are few books that I have two copies of, one for work and one for home. This is definitely one of those books, as are his others. No greater compliment can I give. Comments also on The Freeman View.

I begin by saying that this is not a book aimed at users with basic level and that I noticed since I started reading the first page. In fact, if you want to exploit all the content, you should first read the book "Foundation ActionScript 3.0 Animation: Making Things Move" by the same author.Do not expect to find an introduction to ActionScript 3 or it syntax. More than a manual, this book is a compilation of techniques you can use in your projects, especially in game development with artificial intelligence. The different chapters of the book does not have a sequential organization whereby you can read it in the order you want or agree to a particular need.During his ten chapters and 439 pages of content, the author displays trigonometric formulas to achieve amazing results that achieve a realistic simulation of physical aspects such as motion, acceleration and friction, among others. Several of its themes focus on new capabilities in Flash Player 10 as working with 3D, new drawing APIs and working with Pixel Bender.At the beginning I was surprised that this book was printed in black and white, but in the long run this is not a problem because the color does not add any extra. In return we have a content beyond the common that hardly find in other books about ActionScript.In short, Advanced ActionScript 3.0 Animation is an excellent book if you enjoy looking for advanced topics for ambitious projects and do not be scared of math and trigonometry.

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